Qimage One

ReviewQimage

Qimage One is a new program written by our own Mike Chaney in cahoots with another pretty smart guy named Andrew. He can be addressed as AWILFORD on the forum. The object of Qimage One (or Q-1) was to accomplish two goals; create a Qimage quality printing program that was easier to use, and to have it run on an Apple/Macintosh computer. Introducing Qimage One Photo Printing Software from Binartem, Inc.image One is an easy-to-use, cross-platform photo printing application. Qimage One was desi. Adobe Lightroom (5.0 or later) Adobe Photoshop Elements (13 or later) Purchasing Info. Plugins sold separately but may be bundled with new purchase or renewal (below) - Must have current QU registration to buy plugins only ($19.99 without bundle pricing) - $19.99 one-time purchase includes all plugins (bundle pricing: $9.99 - 50% off) - After. Introducing Qimage One Photo Printing Software. Print Memories, Moments and Masterpieces. Print the best images and photos. Whether you are printing professional.

Qimage One Tutorial

I have a PyQt app that draws a lot of simple square rectangles on a QImage. The 'draw a few squares' function gets called a whole lot of times and sometimes hundreds of times a second. (I'm emulating a primitive black and white screen for a retro-computer.)

Qimage One Mac

I have followed the advice in the QPainter page, which says,

Qimage One Manual

Construct and customize (e.g. set the pen or the brush) the painter. Then draw. Remember to destroy the QPainter object after drawing.

So my 'draw a few squares' function creates a QPainter as a local variable, calls its fillRect() a few times, then exits (destroying the QPainter).

Is this necessary? My QImage is not changing. Would it be valid to create a single QPainter at the same time I create the QImage on which it paints, and use it multiple times?